RAVENLOFT: Fraternity of Fools

Into the Mists

After a harrowing encounter with goblin archers and a hag, the group escaped down the South Dnar river into raging rapids. Once the rapids were cleared, they travelled another ten to twenty miles before making land and setting out on a road.

The road took them to Odiare, a settlement of about 1,000 to 2,000 people. The people of Odiare were celebrating Bambeen and anticipating a puppet show at the recently reconstructed Secolo Theatre.

It seemed a typical town, but the party noticed two things early on: the local goddess was named Maria and there seemed to be no residents over age 40.

Early in the evening, a man was murdered and the party was drawn to the scene by the screams of his wife. They discovered a knife hidden under the daughter’s bed when Aldo, the local constable arrived. Aldo quickly deduced the identity of the murder and put the man he believed responsible for the crime into jail.

After the murder the party attended the puppet show. Midway through animated puppets swarmed the theater, slaughtering many of the adults. The lead puppet and puppeteer escaped out the back entrance.

Later the party fell victim to an ambush, and were attacked by the living puppets. As the marionettes struck Stavros, Fraja and Ansari in the necks, their lives were transfered int the PC’s bodies, and vice versa. When they awoke, the character were locked in bird cages in the bodies of puppets.

Eventually they tracked down their bodies, re-entered them, discovered the history of Maligno and Guisepppe, and staged a final attack. When they killed Maligno, mists arose and transported them to Souragne.

In Souragne the party met Captain Dekker of the Firefly, who offered to transport them to the core. Alas, the captain’s map was stolen by a gypsy (Vistana) girl named Violla. The party agreed to enter the swamp and retrieve the captain’s map the next day.

When the party first entered Souragne, they saw a woman being hanged for dropping her child into the ocean. Later that evening, Fraja was attacked by a mysterious leech that tried to burrow into his skin. Later the same evening Stavros was similarly attacked and found more of the creatures aboard the ship. When one of the sailors shot another, they easily deduced that the leeches were trying to control peoples’ brains. When the first mate killed the possessed sailor, and Fraja tossed the body over board, they learned there was something beneath the waters that fed on humans.

At the end of the session, the party was in the Vistani camp in the swamp, speaking with Madame Volka about the map. Stavros took the time to have his fortune read, and learned he was “doomed”, cursed by the tattoo on his chest. Madame Volka’s going rate for the map was one soul.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


Session One (Winter 750)
Ansari, Stavros and Fraja went Travelled to a library in northern Ronia, as part of investigation launched by The Fellowship of Promestus. They were after Akritas, a rogue wizard who violated the Fellowship’s (and the church’s) laws by summoning demons, opening portals and wreaking havoc on the population. Stumbling on a tome that belonged to the wizard, Ansari read a seemingly innocuous entry aloud, which summoned a great mist and sent the party to a cold forest in another world.

They found themselves on a road, where an abomination resembling a bear and elk attacked them. Fraja bashed it in the head with his mace, while Ansari managed to stab it in the gut. They were forced to run from the creature, but Stavros managed a sleep spell and the party decapitated the animal.

A hunting party led by a man named Trapper came upon the scene. They informed the party that the abomination had killed three children from their village and they were out hunting for it. Apparently this hadn’t been the first such creature. Trapper explained that his village, Viktal, had been attacked many times by minions of Jameld, an Elven sorcerer.

The party helped Trapper bring the abomination back to Viktal for an exorcism, and were given room for the evening. Trapper promised them an audience with the high priest, Wyann the next day.

When they met with Wyann, he explained that his daughter had died four days ago, and that her illness was a result of Jameld’s witchery. He offered to give them the name and location of a scholar who could help them get home if they hunted down Jameld. Wyann said they knew where Jameld was hiding and he said he would send one of his warriors, Adlora, with them.

Before leaving, Fraja spoke with Trapper and learned where Jameld’s hideout was located. According to trapper it was an abandoned church and could be found along the banks of the Crying river. He also gave Fraja a more detailed account of Jameld’s history as an inquisitor under Wyann.

Ansari took time to investigate Wyann’s home, and there he found a secret door leading into a ritual chamber or laboratory. He didn’t have time for a detailed investigation, but the discovery proved useful the next evening.

They left at sunset and arrived at the church near morning. Entering the courtyard Ansari was attacked by a giant skeletal snake. Adlora charged the creature and was bitten. The bite proved paralytic, and she fell to the ground. Fraja was bitten as well, but did not succumb to the snake’s venom. It was Stavros who dealt the death blow.

The party searched the church, finding a map, a journal (which seemed to vindicate Jameld) and Van Richten’s Guide to the Created. They did not find Jameld in the church however.

Reading the journal they grew uneasy about killing Jameld. Adlora objected strongly to any suggestion that Jameld was misunderstood or Wyann less innocent than believed. The debate was unresolved when the party left the church to inspect one of the towers. On their way a lightning bolt struck Adlora, and she fell to the ground. Jameld emerged from the woods, and convinced the party he was being unjustly accused. Jameld further explained that Wyann was creating the abominations.

The party also learned that Trapper, though innocent and good, was an abomination constructed by Wyann. This information proved too much for Fraja.

Taking his side in the matter, the party formed a plan. They allowed Adlora to believe they had overtaken Jameld while she lay unconscious. Returning to Viktal, they presented Jameld to Wyann and waited for him to escape. With some difficulty (and some help from Ansari’s weasel familiar) Jameld managed to escape his execution, leading the inquisitors on a wild chase.

The party used the opportunity to confront Wyann and inspect his lab. They easily bound the elderly priest, and in his laboratory they found the remains of Lorelei (wyann’s daughter) among numerous other body parts. The sight was too much for Fraja, who fell to the ground and babbled incoherently as Trapper returned and demanded an account from the group.

Stavros attempted a lie which made things worse. Trapper left to summon the inquisitors, giving the party all the time they needed to grab Wyann and flee by boat.

While traveling along the Dnar river, Fraja was overcome by the emotions of the past day. With his mace, he bashed the old man in the skull, killing him instantly.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.